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killjoy

zgates

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Alright 3 zgates only is quite annoying -- Maybe allow more or Id have to check into envul.com with the settings again- (been a minute) but allow -players to purchase zgates over allowance with coins.

Just an idea- Heard alot talking about how 3 isnt enough.

Buy from my pawn shop !  /zgate visit pawnshop

 

Thanks,

Killjoy

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I agree that 3 zgates make it rough at times, mainly needing 1 for possible visits, 1 for a trader, and given how mines work, now i have one for my mine. having one for any possible looting location becomes very difficult.

I do like the idea of either making it something we buy with zcoins (given that all we haev to spend coins on are teleports anyway) or if that isn't possible, simply increasing the #. 6 did feel like too many (from previous builds), but perhaps 4 is a nice medium.

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I decided to leave the maximum amount of available /zgates to 3. I will however add custom commands to teleport to known trader locations to help free up those extra /zgates since the trader locations are teleported to often. I will setup those teleportation commands to trader locations soon. Best regards.

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Traders locations are now available to teleport to by using /trader1, /trader2, and so on up to six different traders.

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I have also decided to add a /pawnshop command, to teleport inside of your shop killjoy. Also if other players have a location they would like to have a custom slash command for to teleport to, then reply below.

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