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csblee

What do you like about a15-experimental so far?

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Hey everyone. What have you enjoyed about the new build so far?

I'm liking the visual updates and weather a lot, makes survival changing due to changing needs for cooling/heating. Bows seems more useful in terms of seeing arrow drop for longer distances. That's about as far as I got.

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A15 limited the players' speed of development and add a lot of fun feature in the game to make sure the slow down gameplay won't be too boring

A13 we need to spent a lot of time to scavenge schematic,recipe and book.Exploring is the most interesting part in the game I think

grab some tools and weapons leave the basement for a few day to search supply even others survivors like the zombies movie and TV programme

But,some time you visit a new town that some one had cleaned up or can't find the important recipes (i.e concrete),

These are frustration...

 

A14 is the easiest version of the game, when you find a forge or 20 animal hide,the game is over...

key recipes become peak, automatic machine,massive ore(compare to A15 now :), low cost stuff, IMBA spike...

every new feature just  made the game very very easy...

 

A15 now tweak and balance the game, make it harder but more fun,

BUT NEED A WRENCH TO MAKE A WORKBENCH TO MAKE A WRENCH still weird

 

hopefully TFP keep listening our feedback and improve the game

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I think that the only thing I worry about is the nonrenewable resource of mechanical parts. This is something we might need to think about moving forward when a15 fully hits, perhaps with lower respawn timer?

Early game is rough now, but fun. It feels more linear in game progression. 

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