KapitanGopnik 58 Report post Posted September 5, 2016 Not sure if this is a glitch or not, but currently I am only receiving around 1.25 zcoins per zombie kill. Wasn't the original rate 10? Share this post Link to post Share on other sites
SteelRev 1 Report post Posted September 5, 2016 Can confirm. The zombies arnt even worth the bullets wasted to kill them. 1 coin per kill. Share this post Link to post Share on other sites
DJ 186 Report post Posted September 5, 2016 On 8/29/2016 at 11:30 PM, PiranhaRage said: Since there will be vending machines for players to buy and sell goods, casino coins will become the new currency. the /shop command will either become very limited with inventory or I may remove it, in alpha 15. Also zcoins will still be available for teleportation etc, but they won't be as easily gotten. Im also going to fine tune the zcoins to make it so they can still be earned without making everyone rich since they will only be used for teleportation, etc. and possibly for a limited /shop, to keep a challenge factor so the server wont become boring for some players. For example, there was a player that had bombed the /spawn location a few worlds back, and said he got bored with the game and ran out of activities to do within a month or so time. Share this post Link to post Share on other sites
DJ 186 Report post Posted September 5, 2016 Also im open for any suggestions for balancing the zcoins system. Share this post Link to post Share on other sites
DJ 186 Report post Posted September 5, 2016 Im playing around with the settings right now and I think these are more balanced. Let me know your thoughts. Share this post Link to post Share on other sites
SteelRev 1 Report post Posted September 5, 2016 Are killing zombies the only way to earn them? I ask because killing zombies at 7 fps is already a challenge. Share this post Link to post Share on other sites
DJ 186 Report post Posted September 5, 2016 Yes, however I will also increase the Zcoins earned per minute to be more balanced with the new settings to fix this. Share this post Link to post Share on other sites
KapitanGopnik 58 Report post Posted September 6, 2016 I'll do some playing to test the balance. From my reckoning, I think increasing the cost of some items (ammo) would help keep things interesting. Teleportation, I think, is essential and should be left very affordable. 1 Share this post Link to post Share on other sites
DJ 186 Report post Posted September 6, 2016 1 minute ago, CaptRichards said: I'll do some playing to test the balance. From my reckoning, I think increasing the cost of some items (ammo) would help keep things interesting. Teleportation, I think, is essential and should be left very affordable. Ok sounds great, let me know how these new settings handle. Share this post Link to post Share on other sites
KapitanGopnik 58 Report post Posted September 6, 2016 It's definitely much better; I'm not having to debate with myself on whether to teleport or run twenty minutes back to base. I would say that in A15, since we'll be able to trade and there will be a system of currency, a lot of items can be either taken out of zcoin shop or have prices raised dramatically; you have to work hard to get schematics and ammo, ammo being the hardest one. If we can keep the discussions constructive, this may be something for the whole admin team to weigh in on. What items should be available, and cost of said items. 1 Share this post Link to post Share on other sites