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Piranha's Base

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Im gonna try to rebuild my jail that I build in Alpha 14.2 since the new map has the same seed as when these screenshots were taken. There was an underground part of this base that can't be seen but it is there. I have included pictures I took of it when it was built, you can also see the post of these pictures at http://www.redhatgamers.com/topic/71-server-kill-events/

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On 4/4/2016 at 10:31 AM, PiranhaRage said:

We thought it would be fun to create a server kill event in our last world, before (alpha 14.3), where we would spawn zombies in for players to kill. We had previously built a jail (before the world wipe :S) in that world and thought it would be the perfect and most secure place to have this event to fight off the massive hordes. We might create more kill events like this in the future with our new world (alpha 14.4) and so on as we are able to.

Check out some of the pictures below of this server kill event and leave your thoughts and comments.

 

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Sounds pretty cool. I like the nostalgia factor of the project. Some of the past RHG structures and the Vault were epic. Although I will also say that current Zooters looks spectacular.

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I love the current zooters. 

 

One thing I would love any kill event is having layers of protection that we have a fall back to.  Spawn and the kill box are great for fishing etc, but there's usually very little danger... I don't - know something about the idea having to face being overrun if we don't work together to plug holes etc.  Last night we had a couple spiders and ferals get inside zooters...it was a blast.  Think old action movies where the enemy is breaking through and you have to rush to kill them at the bottle neck or fall back to the inner walls etc.   

 

 

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7 hours ago, Bigmeteu said:

I love the current zooters. 

 

One thing I would love any kill event is having layers of protection that we have a fall back to.  Spawn and the kill box are great for fishing etc, but there's usually very little danger... I don't - know something about the idea having to face being overrun if we don't work together to plug holes etc.  Last night we had a couple spiders and ferals get inside zooters...it was a blast.  Think old action movies where the enemy is breaking through and you have to rush to kill them at the bottle neck or fall back to the inner walls etc.   

 

 

I could also increase the server difficulty to make it tougher to kill the zombies to add additional fun to the server, if players are for this idea, then let me know.

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15 hours ago, PiranhaRage said:

I could also increase the server difficulty to make it tougher to kill the zombies to add additional fun to the server, if players are for this idea, then let me know.

I'm all for increased difficulty.

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On 8/18/2016 at 7:21 PM, PiranhaRage said:

I could also increase the server difficulty to make it tougher to kill the zombies to add additional fun to the server, if players are for this idea, then let me know.

I am all for bumping the difficulty up a notch.

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