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Pepsiman

Shop Pricing Overhaul Suggestion

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Hi there. I'm here to hopefully start something that can move into a positive direction.

Certain items on the server is rather cheap, and if we earn 25 coins per zombie kill, we can pretty much hoard end game items, weapons, etc. before we truly even reach end game. Personally, I believe that the shop should be used as a last resort while not trying to decrease its usage.

Admittedly, I did actively use the shop to buy items such as repair kits and ammo due to their cheap cost vs killing zombies. However, I never abused it in a way that would involve hoarding.

Ammo Pricing -
Before the recent change, it was
50x 10mm bullets - 10 coins.
50x 44mag bullets - 50 coins.
50x 762mm bullets - 100 coins.
50x 9mm bullets - 50 or 100 coins.
50x shotgun bullets - 150 coins.

What I would suggest is.. increase the price to make it a bit more expensive when it comes down to killing zombies. It should be used for when we lack the actual materials to craft such items. This would boost player trading and reliance on one another, while keeping the shop as a reliable supplementary in case of a crisis.

So.. Here is my personal take on the Ammo pricing.
50x 10mm bullets - 450 coins. Why? While I have not extensively tested it, it takes 2 headshots to kill a zombie. An experienced player can kill 25 zombies, making a small profit, but to the new players or players that cannot aim well, this is their trade-off. Plus the amount of maintenance on the SMG is no joke. :/
50x 44mag bullets - 750 coins. Why? Often 1HKO when it comes to headshots. 
50x 762mm bullets - 1000 coins. Why? It's often the most desired ammo due to the AK & Sniper RIfle, while still packing a punch when compared to other bullets.
50x 9mm bullets - 400 coins.
50x shotgun bullets - 1000 coins.

- - -

2x First Aid - 100 coins
1x Antibiotics - 100 coins
4x Meat Stew - 100 coins
10 Repair Kit
- N/A I honestly do not have much of an idea to give it an appropriate pricing.

 

The ones that I did not give a reason, is mostly because I either cannot explain it well, or I just felt it's right (to me). In any case, this whole thing is open to debate and I'm merely bringing up the issue while offering my own opinions on the pricing.

Please feel free to bring up other items that you feel may be underpriced or overpriced.

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I'd say the bullets should cost more, cause there's suppose to be a 'luxury/maintenance' when ur using bullets - hence why repair kits should cost a lot more, but not more than bullets. ammo should be used conservatively, vs 'spamming/spraying,' thats why it shouldn't be CHEAPER due to people spraying. So the price should reflect  in people's abilities to concentrate/focus on killing zombies and not spraying.

50x10 mm ~800 or 1.2k 

50x 44 & 762 use the same amount of materials to craft. ~ 1.5k or around there

50x 9 mm - 500 ~ 700

50x Shot Shells ~ 1.2k

I would say repair kits should be ~ 10 for 800.

Duct tape needs to be increased to ~ 50 x 1.5k.

Maybe add 'auger' for sale? or sell the auger/chainsaw in separate pieces, for ~2k-4k zcoins each.

Either that, or you can lower the amount of zcoins per zombie kill. down to like 3-10, then you can pro-rate/change the shop prices.

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Also, another suggestion (Sepherym mentioned/talked to me about) was the selling of casino coins - like a 1:1 of zcoins to casino coins - therefore we could exchange zcoins into brass [since we cannot mine for brass, but only collect them]. It'd be about the same thing as 'looting' in a sense, since we encounter zombies if we go exploring/looting anyways. 

If you do plan on selling brass.... - we could eventually just sell the individual parts for ammo - lead and GP as well, then there wouldn't be a need to buy the actual 'ammo,' People would have to spend however much money they want for each material & craft it themselves.

 

I also mentioned/brought up the idea of plot buying/locking as another prevention method of hackers (and raiders) from going into people's bases & charge a maintenance fee for keeping their land protected. The maintenance fee would  prevent players from hogging up land/plots & it SHOULD kinda try to prevent players from abusing it [by taking over stores/towns]- since they will have to do more than just log in and loot the place and log off. 

As for the size of the plots - idk how big or small. And the players who '/plot lock' would have to /friend add (name) in order to prevent teleporting their friends/allies off their land, or they could just '/plot unlock.'

As for the maintenance fee, I was thinking about charging them 1k, which is 40 zombie kills, but if that is too much, others can decide. the initial cost of buying a plot should be more than the maintenance fee.

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To go from what ammo prices were to what they are now is ridiculous. If a MAJORITY of players want prices increased then a vote should be taken on what the new prices should be set at for each item changed. I've been here going on 4 months and have had no problem with the prices sure they could be raised but not by a factor of 100 with only 2 people asking for them to be raised..? Wow.

Edited by dsaber66
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On 6/18/2016 at 1:45 PM, tks said:

ammo should be used conservatively, vs 'spamming/spraying,' thats why it shouldn't be CHEAPER due to people spraying. So the price should reflect  in people's abilities to concentrate/focus on killing zombies and not spraying.

Total BS. Don't tell people how to play the game or expect them to play like you do. Different people play in different ways.

 

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On 6/18/2016 at 7:09 AM, Pepsiman said:

Personally, I believe that the shop should be used as a last resort while not trying to decrease its usage.

Admittedly, I did actively use the shop to buy items such as repair kits and ammo due to their cheap cost vs killing zombies. However, I never abused it in a way that would involve hoarding.

Ammo Pricing -
Before the recent change, it was
50x 10mm bullets - 10 coins.
50x 44mag bullets - 50 coins.
50x 762mm bullets - 100 coins.
50x 9mm bullets - 50 or 100 coins.
50x shotgun bullets - 150 coins.

I happen to feel that you should use the shop any way you choose within the rules and not moralize as to how you use it better than anyone else.

My take is it was fine as it was but if raised it should not be any where near as much.

My take:

50x 10mm bullets - 100 coins.
50x 44mag bullets - 150 coins.
50x 762mm bullets - 300 coins.
50x 9mm bullets - 100 coins.
50x shotgun bullets - 250 coins.

Or roughly these ammounts.

 

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On 6/22/2016 at 6:39 PM, dsaber66 said:

I happen to feel that you should use the shop any way you choose within the rules and not moralize as to how you use it better than anyone else.

My take is it was fine as it was but if raised it should not be any where near as much.

My take:

50x 10mm bullets - 100 coins.
50x 44mag bullets - 150 coins.
50x 762mm bullets - 300 coins.
50x 9mm bullets - 100 coins.
50x shotgun bullets - 250 coins.

Or roughly these ammounts.

 

You say 'last resort' but the amount of zcoins you get per kill are 25 zcoins and you would want it insanely cheap? Hoarding or not doesn't even matter in the game due to server shop - since those are generated by 'creative mode,'

You want ridiculously low prices - but if you think about bullets/guns - their end game items. How much zcoins do you have? And how active are you?

Cause I've only played on this server for about 1 week, i already got to lvl ~110, and i've raised about ~12k zcoins - 750 zombie kills. You say 'people won't rely on it' but idk if you ever noticed - but everyone uses the shop on a daily basis - and everyone kills at least 1 zombie everyday.

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Since there's no 'edit' function. I would like to add (simple math):

25x50 (let's just ASSUME 1 BULLET = 1 KILL) = 1250 right?

now assuming you MISS some or whatever, you'd probably get AT LEAST 800 zcons for 50 bullets?  which is about 32 zombies.

The reason I asked you about how long you play = you're experience in the game & how much time you have dedicated.

Mining lead and GP isn't even that hard - brass is somewhat of an issue, but obviously the longer you play, the more items you'd collect right?

One huge factor that you/whoever buys from the server shop - it's an add-on - not something to be relied on (which you mentioned)  and you said it's a 'last resort.'

But If it was truly a 'last resort' wouldn't you/ome have enough zcoins to afford ammo from the duration and all the zombie kills?

Since obviously you/the person hasn't been relying on the shops. 

I forgot to bring up your bullet pricing (your way) : 

9mm = 4 zombie kills

44mag = 6 zombie kills

762 = 12 zombie kills

10 mm = 4 zombie kills

shotty = 10 zombie kills

Seems like one could rely on the bullets with just using a faulty/orange gun that they find (in my opinion & I have never tested it - just assuming).

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I could enable it so that players can purchase permissions to the shop with a set amount of zcoins and they would be able to change the shop as they want for a specific time frame. They would have full access to the shop to add items, remove items and set prices for everything in the shop. Then another player could purchase the access with zcoins to change it as they want, to help keep the /shop fresh.

If players want that added to the server and you support this idea, let us know by posting to this thread.

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That sounds great Zig. If that's what it takes to be able to buy the 762 ammo at a price close to what it use to be I'm for it!

 

tks, I don't have a clue who you are quoting. I did not use the term 'last resort' anywhere. And as to your theorizing about ammo price and zombie kills, etc --I'm not impressed.

The shop prices have been the same for the whole 4 months I've been here until the most recent price change that seems to have been at the request of just two players. Why? Ultimately because they want everyone else to assume their theory of how to play the game and that's BS. The prices being really low allowed the players who wanted to rely on zcoins and shop purchases --to make the game much easer-- to do so as they saw fit. And players who did not want to rely on zcoins could abstain and only buy from the shop in a pinch. Win/ win. Now because of two or three buffoons that very relaxed and easy going system is crap.

I purpose that in the future any changes to how the server's systems works should be polled on the forums and have at minimum of 6-8 players responding before any actual changes are made. Also, the admin might want to consider giving more weight to those who actually support the server and less to the yahoos who may just be passing through. Say 1 to 2. So in the case above the two yahoos vote to change prices and my vote to not change them would cancel each other out and no changes would be made... on top of that there is only 3 total people responding to the proposal to change prices and that would mean there's not enough interest to warrant a change at all.

Edited by dsaber66
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9 hours ago, dsaber66 said:

That sounds great Zig. If that's what it takes to be able to buy the 762 ammo at a price close to what it use to be I'm for it!

 

tks, I don't have a clue who you are quoting. I did not use the term 'last resort' anywhere. And as to your theorizing about ammo price and zombie kills, etc --I'm not impressed.

The shop prices have been the same for the whole 4 months I've been here until the most recent price change that seems to have been at the request of just two players. Why? Ultimately because they want everyone else to assume their theory of how to play the game and that's BS. The prices being really low allowed the players who wanted to rely on zcoins and shop purchases --to make the game much easer-- to do so as they saw fit. And players who did not want to rely on zcoins could abstain and only buy from the shop in a pinch. Win/ win. Now because of two or three buffoons that very relaxed and easy going system is crap.

I purpose that in the future any changes to how the server's systems works should be polled on the forums and have at minimum of 6-8 players responding before any actual changes are made. Also, the admin might want to consider giving more weight to those who actually support the server and less to the yahoos who may just be passing through. Say 1 to 2. So in the case above the two yahoos vote to change prices and my vote to not change them would cancel each other out and no changes would be made... on top of that there is only 3 total people responding to the proposal to change prices and that would mean there's not enough interest to warrant a change at all.

Supporters do have more weight in making decisions, however this was just a proposed idea and it was just for a trial period to see if it would be good for the community. This wouldn't be the first time players had wanted to change the shop and we actually encourage players to make suggestions for our servers so that they can be discussed about and then we will decide if its good or not.

However, allowing players access to the shop could open the door for abuse so this is still undecided. We are also looking into allowing player owned shops and this may be a better option to take and we may just do that. We could have the public /shop have limited supplies such as food, water, ammo, and a few misc. items, and then for everything else such as a rocket launcher or sniper rifle, then you would have to purchase it from another players owned shop. This would help to keep the server apocalyptic themed as well as allow players to have any type of inventory that they can afford with their zcoins. Players would basically be able to control the market and pricing for every item that can be found in the game and would be able to buy items that can be sold for profit (more zcoins). This will also help keep the server as fun and challenging as possible.

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On 6/22/2016 at 6:39 PM, dsaber66 said:

I happen to feel that you should use the shop any way you choose within the rules and not moralize as to how you use it better than anyone else.

My take is it was fine as it was but if raised it should not be any where near as much.

My take:

50x 10mm bullets - 100 coins.
50x 44mag bullets - 150 coins.
50x 762mm bullets - 300 coins.
50x 9mm bullets - 100 coins.
50x shotgun bullets - 250 coins.

Or roughly these ammounts.

 

13 hours ago, dsaber66 said:

That sounds great Zig. If that's what it takes to be able to buy the 762 ammo at a price close to what it use to be I'm for it!

 

tks, I don't have a clue who you are quoting. I did not use the term 'last resort' anywhere. And as to your theorizing about ammo price and zombie kills, etc --I'm not impressed.

The shop prices have been the same for the whole 4 months I've been here until the most recent price change that seems to have been at the request of just two players. Why? Ultimately because they want everyone else to assume their theory of how to play the game and that's BS. The prices being really low allowed the players who wanted to rely on zcoins and shop purchases --to make the game much easer-- to do so as they saw fit. And players who did not want to rely on zcoins could abstain and only buy from the shop in a pinch. Win/ win. Now because of two or three buffoons that very relaxed and easy going system is crap.

I purpose that in the future any changes to how the server's systems works should be polled on the forums and have at minimum of 6-8 players responding before any actual changes are made. Also, the admin might want to consider giving more weight to those who actually support the server and less to the yahoos who may just be passing through. Say 1 to 2. So in the case above the two yahoos vote to change prices and my vote to not change them would cancel each other out and no changes would be made... on top of that there is only 3 total people responding to the proposal to change prices and that would mean there's not enough interest to warrant a change at all.

 

Please read what you write. For you to state that I'm a buffoon/yahoo with PepsiMan is your own opinion. But for you to claim that you know what is best is so absurd. I am going to drop this suggestion/post, because there's a thing called 'monopoly/corruption' and your logic of "just being a support/donator" doesn't meant crap to me. Yeah, you're opinion may 'weigh' more in terms of 'helping the server,' but this is to make the game FAIR, therefore your "authority" shouldn't outweigh anyone else's.

You mentioned about having a poll with at least 6-8 players. Majority of the 'players' on pve2 do not even actively check the forums, nor are there even 'active' admins on pve2. CaptRichards checks in about a couple times throughout the day (just being on steam). When he logs into play, it's already ~10pm and he only logs in for about ~1 hour, then logs off (& checks in every so often).

I've also asked you how long have you played and you didn't even bother to answer that - because the amount of time you actually have played determines what you know about the game, your experience, and how the game functions. You should probably ask/talk to the players in the game before making your inane comments and opinions. You should know that one can mine at a cave for about 1-2 game days and be supplied with around 1-2k AT LEAST of lead + Iron. Iron which can be used for steel/iron bolts. Feathers and brass can be easily gathered when they go out scavenging. Hopefully you would realize that I did not state how much feathers and brass one would collect - because it's random. 

Again, I would like to remind everyone- I will be dropping this suggestion/post - as it seems to me that this topic isn't of 'grave importance' to someone here.

P.S.

I'm not here to impress anyone - I merely made an account for the sole purpose of sharing my thoughts on what is broken. But if you think otherwise, then you can go play with your 'easy/fair' game. Just another thing you should be aware and reminded of is that not everyone who plays on the server bothers with posting anything/their ideas on the forum.

If the prices were intentionally low to be RELIED ON then you should have posted that in the first place.

I will be coming back to see what you would have to say though.

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I tried to make a correction to what I have said: Since I was unable to do so, I copied and pasted it.

 

For you to state that I'm a buffoon/yahoo with PepsiMan is your own opinion. But for you to claim that you know what is best is so absurd. I am going to drop this suggestion/post, because there's a thing called 'monopoly/corruption' and your logic of "just being a support/donator" doesn't meant crap to me. Yeah, you're opinion may 'weigh' more in terms of 'helping the server,' but this is to make the game FAIR, therefore your "authority" shouldn't outweigh anyone else's.

You mentioned about having a poll with at least 6-8 players. Majority of the 'players' on pve2 do not even actively check the forums, nor are there even 'active' admins on pve2. CaptRichards checks in about a couple times throughout the day (just being on steam). When he logs into play, it's already ~10pm and he only logs in for about ~1 hour, then logs off (& checks in every so often).

I've also asked you how long have you played and you didn't even bother to answer that - because the amount of time you actually have played determines what you know about the game, your experience, and how the game functions. You should probably ask/talk to the players in the game before making your inane comments and opinions. You should know that one can mine at a cave for about 1-2 game days and be supplied with around 1-2k AT LEAST of lead + Iron. Iron which can be used for steel/iron bolts. Feathers and brass can be easily gathered when they go out scavenging. Hopefully you would realize that I did not state how much feathers and brass one would collect - because it's random. 

Again, I would like to remind everyone- I will be dropping this suggestion/post - as it seems to me that this topic isn't of 'grave importance' to someone here.

P.S.

I'm not here to impress anyone - I merely made an account for the sole purpose of sharing my thoughts on what is broken. But if you think otherwise, then you can go play with your 'easy/fair' game. Just another thing you should be aware and reminded of is that not everyone who plays on the server bothers with posting anything/their ideas on the forum. I realized that the person who mentioned 'last resort' was PepisiMan' who YOU quoted. That's where I was getting it from.

If the intention of the ADD-ON store was to be relied on, then that would solve this whole entire issue.

I will be coming back to see what you would have to say though.

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2 hours ago, tks said:

 But for you to claim that you know what is best is so absurd. I am going to drop this suggestion/post, because there's a thing called 'monopoly/corruption' and your logic of "just being a support/donator" doesn't meant crap to me. Yeah, you're opinion may 'weigh' more in terms of 'helping the server,' but this is to make the game FAIR, therefore your "authority" shouldn't outweigh anyone else's.

You should probably ask/talk to the players in the game before making your inane comments and opinions.

 

 

Yet you are doing the very same things you are calling him out for doing. Ya know the whole kettle and pot thing. Also its a PVE server, Not  PVP. Someone having access to 1000s of cheap bullets doesn't affect you in the slightest unless you let it. If you don't want to take advantage of the store, that's your choice, but don't tell the people who enjoy having access to the store they are playing "wrong."

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21 hours ago, Ziggy said:

Supporters do have more weight in making decisions, however this was just a proposed idea and it was just for a trial period to see if it would be good for the community. This wouldn't be the first time players had wanted to change the shop and we actually encourage players to make suggestions for our servers so that they can be discussed about and then we will decide if its good or not.

However, allowing players access to the shop could open the door for abuse so this is still undecided. We are also looking into allowing player owned shops and this may be a better option to take and we may just do that. We could have the public /shop have limited supplies such as food, water, ammo, and a few misc. items, and then for everything else such as a rocket launcher or sniper rifle, then you would have to purchase it from another players owned shop. This would help to keep the server apocalyptic themed as well as allow players to have any type of inventory that they can afford with their zcoins. Players would basically be able to control the market and pricing for every item that can be found in the game and would be able to buy items that can be sold for profit (more zcoins). This will also help keep the server as fun and challenging as possible.

I agree Zig, allowing anyone to change the shop could create more problems than it's worth.

Since I've been with Red Hat Gamers the number of players has increased quite a bit and the shop prices have remained pretty stable, yes there has been items added but prices have stayed 'low'. I think there is an obvious correlation here. It seems to me the majority of players appreciates the zcoin set up and the prices as they have been. Sure you can tweek them a bit and even raise them slightly but I think many players like the ability to use the shop to make their game less of a hassle and cut corners in some aspects. As many times as the pimps force us to start over, IMO, this is a necessity.

That's why I've stayed with Red Hat Gamers thus far: the shop and it's 'low' and reasonable prices. That's what defines your servers. You can not and will not please everyone and there is a fairly large group of 7 Days players who like the punishing aspects of the game and want to make everyone play their way or hit the highway. I think you should decide what your servers position is and stand firm on it. Decide on a 'low' priced shop or a 'high' priced shop and then keep the prices in that general range.

As far as player owned shops go, I don't have an opinion. It's not something I'm interested in at this time.

 

tks, the only weight I was referring to was when players are polled by the admin for possible changes to the server (in an actual poll). That's all. You assume something is broken because it does not fit with how you see and play the game. To me it's great and I like it because I can play more casually and on my own terms. I don't appreciate it when someone comes in and turns that system up side down. That's why I'm suggesting the admins decide exactly what kind of server they want to host and stick with it. It has gained them a lot more people over 3-4 months, i see no reason to abandon it now...

Once they figure out and commit to a server plan either you or I can get busy looking for a new server home.

Edited by dsaber66

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On 6/22/2016 at 6:22 PM, dsaber66 said:

To go from what ammo prices were to what they are now is ridiculous. If a MAJORITY of players want prices increased then a vote should be taken on what the new prices should be set at for each item changed. I've been here going on 4 months and have had no problem with the prices sure they could be raised but not by a factor of 100 with only 2 people asking for them to be raised..? Wow.

This is merely a suggestion, nothing more, nothing less. I welcome your stance on the matter and respect it.

On 6/22/2016 at 6:39 PM, dsaber66 said:

I happen to feel that you should use the shop any way you choose within the rules and not moralize as to how you use it better than anyone else.

My take is it was fine as it was but if raised it should not be any where near as much.

My take:

50x 10mm bullets - 100 coins.
50x 44mag bullets - 150 coins.
50x 762mm bullets - 300 coins.
50x 9mm bullets - 100 coins.
50x shotgun bullets - 250 coins.

Or roughly these ammounts.

 

Again, please refer to my orange text above.

On 6/24/2016 at 5:26 AM, dsaber66 said:

That sounds great Zig. If that's what it takes to be able to buy the 762 ammo at a price close to what it use to be I'm for it!

 

tks, I don't have a clue who you are quoting. I did not use the term 'last resort' anywhere. And as to your theorizing about ammo price and zombie kills, etc --I'm not impressed.

The shop prices have been the same for the whole 4 months I've been here until the most recent price change that seems to have been at the request of just two players. Why? Ultimately because they want everyone else to assume their theory of how to play the game and that's BS. The prices being really low allowed the players who wanted to rely on zcoins and shop purchases --to make the game much easer-- to do so as they saw fit. And players who did not want to rely on zcoins could abstain and only buy from the shop in a pinch. Win/ win. Now because of two or three buffoons that very relaxed and easy going system is crap.

I purpose that in the future any changes to how the server's systems works should be polled on the forums and have at minimum of 6-8 players responding before any actual changes are made. Also, the admin might want to consider giving more weight to those who actually support the server and less to the yahoos who may just be passing through. Say 1 to 2. So in the case above the two yahoos vote to change prices and my vote to not change them would cancel each other out and no changes would be made... on top of that there is only 3 total people responding to the proposal to change prices and that would mean there's not enough interest to warrant a change at all.

Just because it's at that selling price, does not mean that it should be kept as it is.
In my opinion, that's not a justifiable answer for the case you are trying to make.

I'm very unsure of the Admins' intent on the server and the zcoin shop functionality.
Did they initially wanted zcoins to be a core focus for the game, or a supplemental focus? From my standpoint, since zcoins is a mod, then it's supplemental, hence why my initial post and stance.

For polling, that's the point and reason why I made this post in the first place, to get player feedback and to have a rational discussion about it, instead of
insulting and name calling others for their opinions on the matter.
I've NEVER intended to do anything else, much less trying to force something that the majority wouldn't want.

The case that me and tk were trying to make are, what's the point of crafting and looting anything, if EVERYONE can take the easy way out?
That just makes the server hunt zombies & zcoincraft instead of actually playing survival.
 

On 6/24/2016 at 3:13 PM, Ziggy said:

Supporters do have more weight in making decisions, however this was just a proposed idea and it was just for a trial period to see if it would be good for the community. This wouldn't be the first time players had wanted to change the shop and we actually encourage players to make suggestions for our servers so that they can be discussed about and then we will decide if its good or not.

However, allowing players access to the shop could open the door for abuse so this is still undecided. We are also looking into allowing player owned shops and this may be a better option to take and we may just do that. We could have the public /shop have limited supplies such as food, water, ammo, and a few misc. items, and then for everything else such as a rocket launcher or sniper rifle, then you would have to purchase it from another players owned shop. This would help to keep the server apocalyptic themed as well as allow players to have any type of inventory that they can afford with their zcoins. Players would basically be able to control the market and pricing for every item that can be found in the game and would be able to buy items that can be sold for profit (more zcoins). This will also help keep the server as fun and challenging as possible.

I am against players having access to change the shop but I do support a more player reliant economy.
Player owned shops sounds like a great idea.

23 hours ago, Savageone said:

Yet you are doing the very same things you are calling him out for doing. Ya know the whole kettle and pot thing. Also its a PVE server, Not  PVP. Someone having access to 1000s of cheap bullets doesn't affect you in the slightest unless you let it. If you don't want to take advantage of the store, that's your choice, but don't tell the people who enjoy having access to the store they are playing "wrong."

We've never mentioned that those who enjoy accessing the store are playing it "wrong", we're more or less offering our opinions to see where the PVE2 community server and the admins stand. If the idea was unpopular, I don't mind. If the idea was popular, I don't mind.

In any case, don't we have as much of a right to offer such suggestions? Isn't this a forum for ideas and feedback?

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Delete this post please. It's a late accidental double post since I'm not really used to this forum software. :(

Edited by Pepsiman

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11 hours ago, Pepsiman said:

We've never mentioned that those who enjoy accessing the store are playing it "wrong", we're more or less offering our opinions to see where the PVE2 community server and the admins stand. If the idea was unpopular, I don't mind. If the idea was popular, I don't mind.

In any case, don't we have as much of a right to offer such suggestions? Isn't this a forum for ideas and feedback?

You have every right to offer a suggestion, just as we have every right to counter your suggestion. You said it yourself, this forum is for ideas and feedback. You posted an idea, we gave feedback. Our feedback happens in this case to disagree with you.

Don't make the mistake of assuming that because we disagree with you, that the suggestion does not have value. This is a common thing I see on numerous forums when people offer up an idea and people dislike it. Just because you didn't get the answers you were wanting/expecting doesn't me we are just dismissing it. We read it, we thought about and came to the conclusion that we did not think it was an improvement and stated our opinion as to why, just as you did when you fell the store price system is currently broken.

 

So please don't construe our disapproval for your idea as saying you have no right to suggest it because that is far from true.

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6 hours ago, Savageone said:

You have every right to offer a suggestion, just as we have every right to counter your suggestion. You said it yourself, this forum is for ideas and feedback. You posted an idea, we gave feedback. Our feedback happens in this case to disagree with you.

Don't make the mistake of assuming that because we disagree with you, that the suggestion does not have value. This is a common thing I see on numerous forums when people offer up an idea and people dislike it. Just because you didn't get the answers you were wanting/expecting doesn't me we are just dismissing it. We read it, we thought about and came to the conclusion that we did not think it was an improvement and stated our opinion as to why, just as you did when you fell the store price system is currently broken.

 

So please don't construe our disapproval for your idea as saying you have no right to suggest it because that is far from true.

Woops, I meant to direct that mostly towards dsaber, as he has been overreacting in his responses, and thinking that this is something we want to force on the community while insulting us as we were only suggesting this idea. 

AGAIN, I did mention that whether you guys disapprove or approve of, I am fine with whichever the results leans towards.

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