RHG_BOT 3 Report post Posted February 1, 2022 Today we are releasing A20.1 b6 as stable. The update comes with many fixes and small balance improvements including fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more. Save games should be compatible with A20 b238. We hope everyone enjoys A20.1 b6!Have a good day! A20.1 b6 changelog: Added Show Stability makes a clearly different green for max and darkens colors every 1m of world space Changed AI destroy area is canceled when damaged by an entityUpdates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)Updated to house_modern_18 based on YT player feedback. (made path more obvious, added torches, added triggers so sleepers arent’ left behind, etc.)Updates to remnant_skyscraper_01 based on feedback.Updated house_construction_01 and house_construction_02 with new art propsUpdated remnant_business_0205, updated with new art and shapesUpdated store_book_01, store_clothing_01, store_electronics_02, store_grocery_01, store_gun_02, added new art and new shapesHouse_modern_23 (TIER4) Changes made based on feedbackUpdated restore power and sleeper configuration for countrytown_business_04 based on player feedback.Warehouse_04: added floor trims inside warehouses, fixed mispainted textures in bathrooms and kitchen’s floor, replaced shelfs to prevent zfight.Remnant_waste_01: replaced sinks for sink shape inside ice cream store. Improved destroyed ceilingUpdated downtown_strip_10 based on player feedback.Downtown_filler_27 (TIER3, search, clear) removed door frame simulating door that was permanently closed to avoid confusionHouse_modern_23: changes made after level designers meeting feedbackReworked all couch harvests to give some of the main resources on the destroy event instead in the middle of the harvestSlightly increased the probability of books found in book piles and crackabook shelvesDowntown_filler_23. Replaced bank upper windows for bulletproof. Replaced old fuse boxes. Fixed trigger not properly linked to door.Updated loot probability and quality templates to better align with the new loot stage systemAdded and updated loot probabilities with a ProbT2Cap template to prevent empty loot containers and/or missing loot items at high loot stage where ProbT3 is not availableMailboxes now have a higher chance to spawn archery, spear, and needle and thread books early gameReworked tiered chest loot to better reflect POI difficultyReduced the amount of aloe cream found in backpacksIncreased the chance to find acid in sinks and chemical setsAdded another low chance to find vehicle wheels in PassNGas cratesWarehouse_04: final loot room sleepers volumes rearranged to hold at least two feral. Replaced fake scrap metal rollup doors for steel ones. Fixed mispainted texture in perimetral wallReorganized the furniture helpers to prevent unwanted block rotations hiding adjacent block faces due to mixed block types/propertiesMoved cabinets, cupboards, and bookshelves to a new player crafted helper block (same recipe as before)Moved the storage crate and writable storage crate to their own recipes (same recipe as before)Moved the old chair out of the furniture helper and gave it its own new recipeAdded produce baskets, pallets, and empty clothes shelves to furniture helperUpdated preview thumbnail JPGs for part_loot_t1 through t5.Penetrator Perk now references the Lever Action rifle instead of the Marksman rifleUpdated Localization for furniture helper blocksDrone description no longer references the ability to fightReduced ammo loot counts by ~15 to 30%Reduced amount of ammo found in yellow zombie loot bags from large to medium groupReduced amount of ammo found in blue zombie loot bags from 2 large rolls to 1Updated colliders and xml on all arrow slits to work like iron barsYes Arlene, it’s time to take the Christmas tree down! Removed Christmas themed items from loot.Improved AI destroy area trigger percents/distances, stun handling and capped spread to alliesTerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocksMmetal_weak to Mmetal on stoves to match other appliance HP poolsIncreased the max HP from 5 to 100 on lootable backpacks, duffle bags, sports bags, and purses to help prevent premature loot lossAdded quick exit keyrack to POI oldwest_business_13.Large_park_01 moved kiosk 1 block to the back, added extra floor under itFarm_04 made changes so it’s no longer easy to reach and kill final sleepers before triggering. Fixed mispainted textures. Changed quick exit for roll up door.Farm_08 locked front door. Added light pointing at the quest’s entrance.Removed restore power quest from lot_downtown_filler_01Clean up and rename junk drone console commands to jd for local player data and jd clear for clearing.House_old_tudor_06 to new RWG standards.House_old_bungalow_08 for new RWG country residential. Fixed Remnant_downtown_12, mispainted texturesTerrain density covers satchel in warehouse_04Missing paint behind curtains in house_old_ranch_01.Missing paint in gas_station_07.In body_shop_01, loot room sleepers on rooftop spawn within players viewTerrain water blocks can be broken and sent flying in block shape by the splash damage from Rocket HE rounds.Distant and/or low resolution reflections/lighting on arrows are pinkInaccessible cabinets in house_old_ranch_06.In POI oldwest_business_12 sleeper stuck between 2 bookshelves.In POI house_old_victorian_05 nightstand and bed clipping into window ledges.House_old_modular_06 z fighting on exterior.Diner_03 density issue on roof.Diner_03 bathrooms need stall art update (restaurant booths, commercial sink, mirror, easy exit, etc.)House_old_modular_08 zfighting on exterior windowsPOI canyon_gift_shop has extra blocks.Survivor_site_09 zfighting on watch tower.Fastfood_04 terrain hole under car.Treasure maps calculate location from 0,0Confuse does not affect vehicle controls.Active drones can duplicateDrone manager duplicationDrone can fall under bedrock and get stuckJunkDrone stay command sync error with clients that could cause multiple drones.Remove the “and fight” from the Robotic Drone’s information localizationJunkDrone case where teleporting away was not creating a nav object for the unloaded chunk.Handled a case where picking up the junk drone was not fully cleaned up from the player data.NRE caused by highlighted text in inventory search fieldUI button hover scale effect only playing once per button per game sessionPlaytest and give feedback on countrytown_business_13 The Dead RoosterHUDStatBar not working with “statcurrent” for “ActiveItem” when holding a paintbrushPlaytest and give feedback on countrytown_business_06 Ruby’sDowntown_filler_30 (TIER3, clear, search): sleepers showing through ceiling and birdnest clipping through awningWorkbench not crafting multiples of items correctly if output slots full and placed directly into player inventory.Workbench duplication bugCan not shoot through bunkBedFramePathing incorrect ladder height check if open to skySMG and Desert Eagle holosight location update.Adjusted collision to close out gap between the door and the frames of all cellar doors and shutters that allowed player interaction behind themInconsistent resources and scaling on military armor recipesAK47 and Pump Shotgun holosight location update.Tactical AR holosight scope offset for dot alignment.Holosight dot position updates for Iron Crossbow and Compound CrossbowHolosight dot position updates for Lever Action Rifle and AutoShotgunStructural Integrity is not recalculating when block pillar is recreatedFixed Slightly tweaked Scope Camera offsets and dot placement for Reflex scope on pipeShotgunPlaytest and give feedback on countrytown_business_13 The Dead RoosterMissing textures and sleeper volume issues in downtown_filler_13 based on player feedback.Sniper Rifle holosight dot update.Attempting to generate a world with Seed: ActableCravings results in a KeyNotFoundExceptionScrolling too fast in part selector causes NREsShow Stability could show old colorsPlaytest and give feedback on commercial_strip_01Using Advanced Generation to generate a 4k world results in an Argument Out Of Range ExceptionCellar door and shutter open/close issueExplosion of water fix would cause chunk regen to never resumeChangeBlocks handling of clusters with recursionFarm_07 mispainted texture in kitchen cabinet next to stoveAchievements aren’t workingFixed not tied to build : Cut Gamestage Achievements in halfSwitching between Steam offline mode and online within one savegame results in different player profiles/savesRestore power host melee desyncFixed zfighting on exterior windows at house_old_bungalow_11.In POI motel_01 sleepers in final room do not spawn until after player is inside roomDoor unlocked in house_old_victorian_01House_mansard_06 unstable cellar doorZfighting and missing paint at POI bank_01Exit sign in courthouse_med_01 is too low.Floating TV’s in bank_01.Bank_01 zfightingAction_time_shift index out of range.Using Twitch teleports while in a workstation UI does not close the UI.Added missing IndexName property for chandelierLight to work with restore power questsOrigin shift could cause objects to fall through worldVehicles and drones are using repair kits without showing the minus inventory icon on the HUDPath node otherheight bad in cabin_11Arrow slit AI exploit (“Zombie Forcefield”. Other shapes/rotations can/will allow setups like this, but they are not nearly as convenient)Falling ragdoll ground hits did not do damage or AI handlingImposter issues on rwg_tile_downtown_tUpdated missing paint on attic ceiling corners in house_burnt_01Updated missing paint on attic ceiling corners in house_old_bungalow_06Having a full inventory and equipping a tool or weapon deletes currently selected hotbar itemPlayer bedroll and vehicle locations are displayed in the consoleDeleted two utility poles in the trader tile to remove an exploitOccasional NullRef’s when decapitating wolves, mountain lions and deer as client on dedicated serverDoor near loot room was unlocked in POI oldwest_business_13. Click Here To Visit 7daystodie.com Share this post Link to post Share on other sites