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Showing results for tags 'alpha 14.7'.
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Today a player decided to drain a lake into a giant hole. This game at its current state (laggy and unoptimized)is unable to process water falling down into a deep hole and will result in low frames per second as well as choppy game-play. This is why the server is nearly unplayable today and I am in the process of fixing this as soon as possible.
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To delete your old map data on windows, go into your \AppData\Roaming\7DaysToDie\SavesLocal\Random Gen\rhgpve\Player folder and delete the .map file. This will delete your out-dated map data and will automatically create a fresh and updated map for you the next time you login to our server. If you have any further question, comment below.
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New 7 Days To Die Game Server is now online (Red Hat Gamers - PVE) and can be found at ip: 72.46.130.170 , port: 25000. We have also removed our other 7 Days To Die game servers from our old providers and they are no longer available. We did this to help tighten up our monthly budget. This new game server provider seems to be very promising for this early access game right now, complete with a stable service, automated restarts, sub accounts for start/stop/restarting the server, and more. Click HERE to learn more about this game server provider. Sorry for any inconvenience that this new transition may have caused.
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- alpha 14.7
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- spawn got nuked
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Since we have to manually find player accounts on Envul.com to give them their 25% Zcoin bonus for zombie kills, we have decided to change it so that players only have to sign up at Envul.com and link to our server to recieve the bonus. This will help us in finding players accounts easier so that they can receive their much deserved bonuses. Once your bonuses have been applied to your account, they will be available then next time you log into the server. Best Regards.
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- alpha 14.7
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Im gonna try to rebuild my jail that I build in Alpha 14.2 since the new map has the same seed as when these screenshots were taken. There was an underground part of this base that can't be seen but it is there. I have included pictures I took of it when it was built, you can also see the post of these pictures at http://www.redhatgamers.com/topic/71-server-kill-events/
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We are gonna cancel our subscription for our temporary server called PVE 2. This server will go offline in 2 days and will no longer be available. We would like to apologize for any inconvenience that this may have caused for our players that were playing on that server. Best Regards.
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We just finished updating both of our 7 days to die servers to alpha 14.7. Here is a list of the official release notes that can be found at http://7daystodie.com/alpha-14-7-stable-is-out/. Alpha 14.7 Official Release Notes Fixed Crunched texture setting causes some terrain to render wrong colors to map Connected support beam blocks are z-fighting LOD changes colours on car windows and rims Brass Faucets have different colors in preview and when placed Forge particle effect causes performance drop Player death animation not showing on drop all/delete all on death Grown maple trees have their full hit points and resources Shadows are showing up as 3D objects Counter and Counter Around Sink are different textures EAC update (fixes code certificate signature checks on older system) Mismatched specular cutout atlas Fire particles for the forge are pink (missing texture) Servers don’t save time on crash/improper shutdown Treasure quest loot can fall through terrain InvalidCastException when another player has arrows in toolbelt and scrolls through them Player is able to upgrade blocks without required resources Supply crate may land out of the user’s reach Zombies have a chance of walking on one leg Fixed collision to glass pane prefab Colored items are missing their color overlay in crafting menus Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu Buffwindow disappears when clicking on buff after inspecting item Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike When the Minibike has blocks above it it flies up when player is coming back to its chunk Destroyed loot containers never dropping their contents when destroyed Minibike’s name does not update Pressure Plate resource exploit Water cook times are inconsistent Player may have endless coal supplied by destroying and rebuilding burned blocks Cobblestone ramps may change rotation when upgraded to concrete Minibike IndexOutOfRangeException: Array index is out of range During gameplay loot/item pickup becomes difficult up close Multiplayer kills show as “player died” Medicine skill effects dont show on items or buffs Minibike jumps on the water surface or shakes in the waterfall Minibike causing insane damage to players Added Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options) 32 and 64 bit builds for Windows in the same download, switching done through the game launcher Added size check for specular textures on atlas creation Known issues Chang’s head is too dark on linux No longer used cobblestoneramp rotations may result in a faulty mesh Known OS / crash issues OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam. OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam. Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too. Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build. Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam. If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: https://7daystodie.com/forums/showthread.php?42101-Graphics-Crash-issues-with-A14-7 Credited to: Fun Pimps LLC, http://7daystodie.com/alpha-14-7-stable-is-out/.