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Content count
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$50.00 -
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Days Won
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Everything posted by Thomas_Crowne
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What is the the user cap for the current hosting site? If we can increase donations, and increase the cap of users would this alleviate the lag?
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I am not a big fan of /shop it makes the game too easy to get food / ammo -- I kind of like how people have to actually play the game as it was intended as a "survival" game. I do agree that the /gimme command is enjoyable for the roulette of getting a bear or zombie. And as you can't do a /gimme every 30 mins or so it'll force more people to play.
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server problems Connection Issues And Other Server Related Problems - MEGATHREAD
Thomas_Crowne replied to DJ's topic in 7 Days To Die
I haven't been able to sign into the game the last two days -- same problem others have been having where I get stuck at the "connecting to server" screen and nothing loads. I have popped into another server and saw that the Random Gen A15 looks a lot stabler if we decide to reset the map. -
NAVE is too small for our big community
Thomas_Crowne replied to Landycs_Lam's topic in 7 Days To Die
I agree re: respawn rate as a small map, there is many engines to be scrapped. Might as well see if the server can handle multiple bikes in A15. -
NAVE is too small for our big community
Thomas_Crowne replied to Landycs_Lam's topic in 7 Days To Die
I say we make due with what we have right now in Nav, to get a feel for the changes -- I know it's tight quarters but I am sure next month they launch a more stable Random gen. Its still better than reverting back to A14. -
alpha 15 SERVER WIPE TOMORROW + ALHPA 15
Thomas_Crowne replied to DJ's topic in News and Announcements
Finally! Im so bored in A14 -- its not worth building in anymore.- 7 replies
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- rhg
- 7daystodie
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Let me know if we end up doing Experimental.. I hate having to play A15 right now on other lame servers. RedHat is like family.
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- 7daystodie
- rhg
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I played a random gen game on someone else's server.. but it lacked in POI's and it was mostly rolling hills of land. I haven't tried playing it locally yet.
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I just played Navezgane for an hour or so, it loads up pretty well for my low graphic settings. The zombies are a little smarter, the one thing I learned was that you have to wait till 6am to explore not 4am anymore -- they still run at this time. Additionally I don't know if it's just me -- but in some areas I get a weird fog that makes my view very dull.
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I just read this post: http://www.thebitbag.com/7-days-die-update-alpha-15-week-ps4-xbox-one-not-getting-new-patch-anytime-soon/181110 , I think the game is pretty dull right now as we wait. I know a lot of players are not playing on the server until the full stable version comes out. But... in the meantime for those of us who are still jumping online I think a first glimpse of Alpha 15 might be enjoyable as its a way to practice and learn about some of the changes prior to the release. Just my opinion.
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- 7daystodie
- rhg
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Thanks Piranha, as a designer -- normally I try to get my client's to give me some feedback on the name. This will help get the creative juices flowing a little.
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- submitted graphics and art
- rhg
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Just so I can get a feel for the branding, what the meaning behind "red hat gamers"? Is there a particular story or hat in mind to the name?
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- rhg
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Despite the amount Ive already built on this server I say go for it. We can only make it bigger and better after the wipe.
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- next major release
- wipe?
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I would suggest Spawn where newbies can collect items, build things, and defend against Zeds be one building. I think we should place the Hotel elsewhere -- like converting the Trump tower to a residence building with lots of rooms. My one pet peeve when suggesting newbies to go to spawn is they try to get into the hotel rooms as well thinking there is more freebie boxes in there. This way we can put land claim blocks on spawn so no one can destroy it.
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I've been bored -- as the wipe is imminent I tried to build something over that massive hole outside of spawn. I haven't been on for a few days, I haven't seen the rubble yet nor the sign. I do know the love for the server is lost as people are bored waiting for the expansion and probably have been doing things with explosive stuff. I think we should do something constructive and plan for the new wipe on how to make /spawn better in Alpha 15.
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This a great community, and friendly players -- always helpful.
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As I am finished building my base of operations, I wanted to challenge myself once again -- so I started building an underground subway line it runs from Spawn northward and will probably build it up to the apartments up the street. This is more of a fun little POI project, and will give players the option to walk north or south, off the roads at night.
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I don't know the tunnel system they speak of, although I mine under my base and I'm pretty sure my mine and the one under spawn could eventually connect.
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I've been on the server for about a week or two weeks now, I am building the base across the /spawn base.
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I am a little late to this conversation but I have been building a base across the street from spawn with the trench around it, and it has tunnel underneath so it's easier to take on zombies while they bang on the bars. I'd be happy to convert this so that it can be part of spawn? Let me know.