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Everything posted by DJ
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A week ago on 12/11, I came across a minibike bug that had resulted in locking up and freezing our 7 Days To Die server. This particular bug was the result of a minibike that had glitched into the ground. I have included the errors that appeared in the server logs, below. The solution to fixing this was to restart the server and by doing so, the mini bike was purged. I then was able to login afterwards, thankfully. It will be nice when minibikes are allowed again and wont cause so many problems. Therefore in the meantime, please remember to follow the rules and not build any minibikes, until further notice. This will help keep the server running at optimal conditions with as little downtime as possible. Minibike Error Bug... IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:00 3737.709 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:00 3737.770 INF Executing command 'version' by Telnet from xxxxxxxxx:xxxxx 2017-12-11T06:03:00 3737.771 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:00 3737.832 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:00 3737.892 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:00 3737.900 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:00 3737.961 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:00 3738.022 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.084 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.096 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.154 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.214 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.274 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.334 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.343 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.402 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.465 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.528 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.589 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.600 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.661 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.722 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.782 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.842 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.852 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.910 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-11T06:03:01 3738.970 ERR Wrong entity chunk position! [type=EntityMinibike, name=minibike, id=507400] x=-129 z=-237/Chunk_0,0 IndexOutOfRangeException: Array index is out of range. at LightManager.GetLightsEffecting (Vector3 _worldPosition) [0x00000] in <filename unknown>:0 at LightManager.OH (Vector3 ) [0x00000] in <filename unknown>:0 at LightManager.GetLightLevel (Int32 _entityId) [0x00000] in <filename unknown>:0 at PlayerStealth.Tick (.EntityPlayer player, Int32 noiseDecay) [0x00000] in <filename unknown>:0 at EntityPlayer.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at EntityAlive.OnEntityUnload () [0x00000] in <filename unknown>:0 at World.WEA (.Entity , EnumRemoveEntityReason ) [0x00000] in <filename unknown>:0 at World.UnloadEntities (System.Collections.Generic.List`1 _entityList) [0x00000] in <filename unknown>:0 at Chunk.OnUnload (.WorldBase _world) [0x00000] in <filename unknown>:0 at ChunkCluster.RemoveChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0 at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0 at GameManager.PA () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0
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We have updated our server to a Random Gen and since this game is starting to be more like a complete game, we aren't planning on doing anymore full server wipes. We have decided to delete regions that are buggy or out of date until the server is updated for the latest release such as alpha15, alpha16. Hopefully this will work as planned and if so, we wont have to do a complete server wipe anymore and force players to start over from scratch. Furthermore to keep loot fresh we will delete regions near the center of the map to keep those locations fresh. We haven't decided how far from center we will be deleting but we will try to delete it regularly so remember to build your base far out from the center of the map. Best Regards.
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This summary is directly from http://7daystodie.com/alpha-15-release-notes/. Please click the link to view more! "Hey Survivalists, Here are the release notes for the upcoming Alpha 15 release. We know you folks like to read them beforehand so we’re releasing it early. If you’d like to participate in testing an early experimental version, please go to our forums news and announcements to learn how. This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. Credited to the Fun Pimps LLC, http://7daystodie.com/alpha-15-release-notes/
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We are currently struggling with paying for our community every month. Our expenses for this community seems to keep going up every month, as well. We need your help and support by donating to help cover the costs of running our servers, website and admin tools. We aren't asking for much but If every one paid $1, we would be able to keep our community going for several more months. Help keep this community available by donating today. Members that donate will be added to our Wall Of Honor and more. Become a supporter today! Visit redhatgamers.com/donations.html to make a small donation today and be added to the Wall Of Honor.
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We disabled the map at redhatgamers.envul.com only to find out that the map feature itself was not a significant factor for causing the lag recently. Therefore the envul map is now online again, and is ready for you to track other players... I mean ready for you to track zombies... well whatever you end up deciding to use it for, its available for you to use again.
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On our PVE server before the wipe, we had teleport commands for traders that could teleport players directly to trader locations by using, /trader1, trader2, etc. I wasn't planning on re-adding that custom feature to the server this time around but since it seemed to be a useful feature, should we re-add them to our PVE server for 7 days to die?
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I am looking for feedback on if we should start wiping our 7 days to die (PVE) servers on the 1st of every month, beginning on December 1st of 2017. This will help to keep the server free of bugs (for the most part), and give more of a schedule of when a wipe will occur. This will also make the server more enjoyable since there will be fewer bugs, as well as making it harder to have an endgame status. Let me know your thoughts in the comments below.
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- monthly wipes
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Due to some recent incidents, we are changing the way how we operate our servers. We have added many new rules and added several new changes and additions that will help to provide the best possible gaming experience for our community. Best Regards.
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We are currently looking for additional funding to transfer our game servers over to a more professional and more improved game server. This will cost more per month but it will be totally worth it since the server wont have anything else on it but just one game server. This will also result in a more smoother and more stable game-play as well as better stability since it wont have any usage limits enforced on the server since we will have 100% control over it. Also we can always upgrade the server if we ever needed to without reaching its max limits unlike with our current shared hosting providers. This will raise our monthly expense goals from $50 for just one 7 days to die server with limited resources (40 players max with lots of random reboots and crashes) to about $130 a month, for an unlimited, dedicated, and stable game server with lots of room to upgrade if needed. If you support this idea and want to make this into a reality, we will gladly make the upgrade sometime this month or possibly sometime closer to when alpha 15 comes out for 7 days to die. Dedicated Game Server Specs: 2 GB Ram 512 GB Storage Unlimited Bandwidth Intel(R) Xeon(R) CPU E3-1220 v3 @ 3.10GHz This will result in shutting down two of our 7 days to die game servers since they wouldn't be needed anymore (PVE, PVE 2). Futhermore, we most likely will keep the PVP game server with 7 days to die available for now until we decide to upgrade that at a later date.
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Our 7 days to die game servers are currently undergoing updates to alpha 16.4 and will be offline until it is completed. This shouldn’t take much longer and I will post when it has completed. Regards.
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I would like to present our new arena that I have built on our PVE server today for players to be able to fight zombies for various prizes and coins. If anybody is interested in having fun and games at the new arena, first make sure an admin is online to be able to spawn zombies for you, then just enter the /arena command in the chat to teleport there. Its built to withstand the most intense zombie hordes that we can throw at it for you. Lets make RHG servers fun again!
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Our community had been down this past week for major network upgrades on our systems. We had upgraded our network from a Netgear router to a Cisco business router with an added firewall appliance. We are now finished with the upgrades and our community is back online. This upgrade will boost our network to a maximum of 1 GB of throughput and will result in smoother game play and less lag, as well as an added layer of defense from any DDOS attacks. Our forums also had to go offline during this upgrade and we are happy that it is now online again. Sorry for any inconveniences that this may have caused, with the extended downtime and connection issues that are now fixed. Best regards.
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Alpha 15 will have lots of exciting new content and more prefab buildings as well as better landscapes, etc, so as such we are planning on wiping our servers for this next major release. There isn't an exact date when version alpha 15 will be released for 7 Days To Die, but in the meantime you can keep up with current development updates by visiting the Fun Pimps Blog at http://joelhuenink.tumblr.com/.
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The servers are now back online. Sorry for any inconveniences that the recent downtime may have caused. Best regards.
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We have decided to keep our PVE server as vanilla with most of the default settings to keep it as an unmodified server and to keep the server as it was meant to be played by the Fun Pimps. These settings and some others can still be changed without modifying the server: max animals, max zombies, server difficulty, etc. However with our second server PVE 2, we are wanting to modify it and change the settings such as: daylight length, spawn rate, etc. since these settings will make the server become modified. With it being a modified server, we can create custom in game content by modifying the xml files, maximize the difficulty, and we will be able to change most aspects of the game. We are also planning on changing our PVE 2 server into a PVP server so that way we can have both types of servers available. We will make this change to a PVP server during the next major release or unless it absolutely needs a world wipe due to bugs, etc.
- 7 replies
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- 7 days to die
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If you ever find yourself going out for a late night swim on a Saturday, be prepared by remembering to use this command when a possible game bug may occur: "/drowning". This command will cure and fix your character from that inconvenient bug of drowning when you have recently left a water source and are on solid ground, out in the open air. I hope this will help out any players that may suffer from this game bug and hopefully it will also create a more enjoyable early access gaming experience. New command to fix in-game drowning on land bug: "/drowning".
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Trader Jimmy's is now open at the /vault. Just so you know, don't go behind the counter. Your probably gonna go behind the counter now...
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Im currently rendering the map for our PVE server and I will post when it has finished. Sorry for any inconveniences that this may have caused. We do this to help speed up our server and to prevent lag.
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- less lag
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Ark: Survival Evolved is now part of our game server network.
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We are wanting to have a Player Vs Player (PVP) Team Battle event for a short time on a different server other than our Player Vs Environment (PVE) one. This event is in the making and the wining team will take all. We will give zcoin prizes to our PVE Server players that they can spend on our pve server. If you are interested in signing up for this event please reply to this post and let us know. We will continue to update this post as we get closer to launching this event which is currently has an undecided launch date.
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The internet occasionally disconnects with the dedicated server, most likely due to the servers physical location. I could go into more details about it but it could go on and on. Having that said, I am considering moving the 7 Days To Die Server to a shared host with the same exact world as it is currently and using the server to start up additional game servers instead. By doing this it could help get new and different game servers up and going with very little upfront cost after internet and utilities. The shared host will run just as good as the dedicated server for 7 Days To Die, with the added benefit of reliability for the most part. Admins will also be able to restart the server on their own, if they ever need to do so. This game is early access so problems with the game will still occur regardless of what it is hosted on. I will be able to add several, low populated game servers on the dedicated server to be able to grow the community faster with little cost. If you support this idea, take our poll and suggest a new game server that you would like us to add to our server list and by doing so we may add it. Best Regards.
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I recently built a pyramid for the server, which I shall call The Temple Of Rage. I will work on it more later but this temple is located in the NW desert. Rage Temple was inspired by the Temple of Kukulcan, also known as El Castillo, which is a Mesoamerican step-pyramid that dominates the center of the Chichen Itza archaeological site in the Mexican state of Yucatan. *** UPDATE *** Here is what I have added so far, I might add something to the inside. El Castillo* Information provided by: https://en.wikipedia.org/wiki/El_Castillo,_Chichen_Itza Photo credit: https://cdn.pixabay.com/photo/2015/11/12/01/57/el-castillo-1039512_960_720.jpg
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server problems Connection Issues And Other Server Related Problems - MEGATHREAD
DJ posted a topic in 7 Days To Die
I have created this thread for anybody that is having troubles with connecting to the server and for any other server related problems. This includes server updates and server manager problems also. We will try to fix any problems that occur as soon as possible and restart the server if necessary. Best Regards. Please do not post about any game bugs and glitches and create a new topic for it instead. Thank you. -
Our 7 Days To Die game server is currently being updated to alpha 17.2 with a newly generated world. Regards.
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Due to unforeseen circumstances the world as we knew is gone and got wiped. There wasn't a save file with alpha 16 (experimental) version during its initial setup and the restart today had resulted in a wipe. I apologize for this, however on the bright side we now have a save file (thankfully) to prevent problems like this, as well as admin permissions again. Again I apologize for this inconvenience and I hope everyone has a great day.