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DJ

RHG Management
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Everything posted by DJ

  1. Shop Pricing Overhaul Suggestion

    Supporters do have more weight in making decisions, however this was just a proposed idea and it was just for a trial period to see if it would be good for the community. This wouldn't be the first time players had wanted to change the shop and we actually encourage players to make suggestions for our servers so that they can be discussed about and then we will decide if its good or not. However, allowing players access to the shop could open the door for abuse so this is still undecided. We are also looking into allowing player owned shops and this may be a better option to take and we may just do that. We could have the public /shop have limited supplies such as food, water, ammo, and a few misc. items, and then for everything else such as a rocket launcher or sniper rifle, then you would have to purchase it from another players owned shop. This would help to keep the server apocalyptic themed as well as allow players to have any type of inventory that they can afford with their zcoins. Players would basically be able to control the market and pricing for every item that can be found in the game and would be able to buy items that can be sold for profit (more zcoins). This will also help keep the server as fun and challenging as possible.
  2. Shop Pricing Overhaul Suggestion

    I could enable it so that players can purchase permissions to the shop with a set amount of zcoins and they would be able to change the shop as they want for a specific time frame. They would have full access to the shop to add items, remove items and set prices for everything in the shop. Then another player could purchase the access with zcoins to change it as they want, to help keep the /shop fresh. If players want that added to the server and you support this idea, let us know by posting to this thread.
  3. If I can get enough service on my phone I will restart it soon while iam on my break. Otherwise I won't be able to until after I get off work in about 4 hours or so. Also pve 2 doesn't have automated server restarts with that provider and as such we transferred over to a new company that has better and more professional services for our servers. We will remain to continue doing manual server restarts as we are able to. We have also decided to enable the kill all command to you for the time being until we shutdown that server and make it be no longer available. This was undecided since it can be abused and you could use it to cheat but we decided to enable it for you anyways. We will keep pve 2 running until the next forced server wipe due to bugs etc. i will grant you that command when I get off work since iam not near a computer at the moment. Best regards.
  4. It has been updated recently to alpha 14.7, we immediately updated both servers the moment we knew about the update, from this post. Thank you for posting.
  5. We just finished updating both of our 7 days to die servers to alpha 14.7. Here is a list of the official release notes that can be found at http://7daystodie.com/alpha-14-7-stable-is-out/. Alpha 14.7 Official Release Notes Fixed Crunched texture setting causes some terrain to render wrong colors to map Connected support beam blocks are z-fighting LOD changes colours on car windows and rims Brass Faucets have different colors in preview and when placed Forge particle effect causes performance drop Player death animation not showing on drop all/delete all on death Grown maple trees have their full hit points and resources Shadows are showing up as 3D objects Counter and Counter Around Sink are different textures EAC update (fixes code certificate signature checks on older system) Mismatched specular cutout atlas Fire particles for the forge are pink (missing texture) Servers don’t save time on crash/improper shutdown Treasure quest loot can fall through terrain InvalidCastException when another player has arrows in toolbelt and scrolls through them Player is able to upgrade blocks without required resources Supply crate may land out of the user’s reach Zombies have a chance of walking on one leg Fixed collision to glass pane prefab Colored items are missing their color overlay in crafting menus Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu Buffwindow disappears when clicking on buff after inspecting item Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike When the Minibike has blocks above it it flies up when player is coming back to its chunk Destroyed loot containers never dropping their contents when destroyed Minibike’s name does not update Pressure Plate resource exploit Water cook times are inconsistent Player may have endless coal supplied by destroying and rebuilding burned blocks Cobblestone ramps may change rotation when upgraded to concrete Minibike IndexOutOfRangeException: Array index is out of range During gameplay loot/item pickup becomes difficult up close Multiplayer kills show as “player died” Medicine skill effects dont show on items or buffs Minibike jumps on the water surface or shakes in the waterfall Minibike causing insane damage to players Added Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options) 32 and 64 bit builds for Windows in the same download, switching done through the game launcher Added size check for specular textures on atlas creation Known issues Chang’s head is too dark on linux No longer used cobblestoneramp rotations may result in a faulty mesh Known OS / crash issues OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam. OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam. Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too. Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build. Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam. If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: https://7daystodie.com/forums/showthread.php?42101-Graphics-Crash-issues-with-A14-7 Credited to: Fun Pimps LLC, http://7daystodie.com/alpha-14-7-stable-is-out/.
  6. We have added forum badges to our site that are available to staff members and for our supporters that have donated any amount to help cover our expenses. These forum badges will be displayed in the top right corner for those members on every post. All donators will also receive special bonuses added to their account for helping support us. We appreciate all donations and thank you very much for all of your support. More badges coming soon!
  7. Zombie Kill Event

    Another one...
  8. Zombie Kill Event

    Oh its ok, maybe another time.
  9. Zombie Kill Event

    What about in the next 3 hours or so?
  10. Zombie Kill Event

    When do you usually play? Maybe the next one that I do could be sometime when you are online.
  11. What a shame

    This is a survival horror game so some players may want a different approach to their game play by playing solo or by being "clickish", so they don't get killed or looted from by other players that they don't know, since that does happen from time to time. Also there has been an incident where 2 different groups wanted to build next to each other (thinking it would be all fun and games) and they ended up having property wars when both of them started to build in each others LCB's, dead zone. This resulted in players getting banned from the server since both groups were acting really immature and couldn't come up with a solution to their problem. So going solo or being in a small group does have its benefits since it can help to prevent abuse from other players. However sorry to see you go and best of luck to you. We hope you find whatever it is your looking for. Best Regards.
  12. /rules

    Custom commands such as /rules are only available on our server manager with the purchase of a license. I have purchased a license for that server and envul.com may still be processing it and haven't applied it to the account yet. Best Regards. Also Thank You for helping out players by directing them here.
  13. On our 7 Days To Die server within the past week, we have had a new safety location built that is also the location of our new jail. This location is called Vault RHG and has been inspired by Vault 101 from the game Fallout 4. To visit this location just use "/spawn" and you will instantly be teleported to there. There are several rooms inside Vault RHG that include, housing, cafeteria, a store, and more. One of our server admins @Seviators, had came up with the idea and spent several hours or more building this project. Vault RHG can be turned into a small community that could house several players and keep you safe from the hordes. If you are interested in living here, please talk to @Seviators since he is the owner of this project. I'm only gonna show the entrance to Vault RHG so it wont lose any of its mystery from what goes on inside this bunker... It is however easily accessible and can be visited at anytime.
  14. New Spawn, New Jail

    This was posted April 18 and is no longer available on our PVE Server. We had to wipe that world with this location, due to bugs and glitches that occur from time to time with this early access game that resulted in the server being unplayable. Best Regards.
  15. Zombie Kill Event

    I became stunned by how many zombies there were.
  16. Zombie Kill Event

    Bears, Bees, and Zombies... oh my...
  17. The Fort at Spawn

    The new spawn has been built and is deep underground. When players visit the new spawn location it will let them know in the chat that they can use "/exit" command to leave there and it will teleport them to the "/oldspawn". These two new commands: "/exit", "/oldspawn" should all help players out in visiting these locations.
  18. The Fort at Spawn

    I will make a new underground spawn location and then players can use the old location to fight off the hordes of zombies.
  19. CloudBasedServerManager

    Thank you for letting us know. I will renew the cbsm server license soon and those license only features will be available again as soon as they become activated by Envul. Best regards. Envul also spports group pay where players can renew this license as a way of supporting us. Group pay for renewing this license is available at http://envul.com/group-pay/4685/.
  20. That's good to know. If it happens again let me know and I will see what I can do for you on our end with the server.
  21. Every once in awhile, we decide to have some fun on our servers and we would spawn in mega hordes of zombies for players to kill. These are a lot of fun and we usually provide ammo and guns for players to make these events last longer. Here are several screenshots of these events and most of these are from previous worlds. These screenshots may also bring back a lot of fun memories for players. If you would like to be part of one of these events let us know.
  22. Zombie Killing Events

    Here are a few more from previous worlds...
  23. Quiet Zombies, misc. PVE2

    The new server difficulty for pve 2, will be applied during the next server restart.
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